In this post I disassemble the original Game Boy to investigate how it was manufactured.
Regardless of the type of customer research you are conducting there are some guiding principles that you should keep in mind.
When leveraged correctly injection moulding is able to produce parts at rapid speeds and low cost compared to other manufacturing methods. In this article I go through some important considerations when designing parts for injection moulding.
Snippet from the 1h+ interview I did with Caspar ter Horst on certifying hardware products. Caspar is the co-founder and Managing Director at ProductIP.
Investigating what would need to change in the way we consume and design products to become truly sustainable.
In this article I would like to share some commonalities I have noticed among hardware businesses that succeed.
Learning how to create 2D sketches correctly is the first step towards learning 3D modelling. In this video I teach the basics of 2D sketching in Fusion 360, an incredibly powerful software that can be used by professionals and hobbyists alike.
Since we focus on designing “minimalistic products” I feel it is worth going over how we define the term minimalism.
In this post I would like to share parts of a conversation I had with a client on our approach to innovation. While the context of the discussion was improving the design of garage hooks, the ideas are applicable to most types of products.
If both software and nature tell us that organic geometries are the most efficient when it comes to material usage, why are we attracted to minimalism?